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Growth Factors of 3D Animation Software market size (Report 2019-2027): Growing CAGR 9.6%

February 10, 2020 GMT

Sanjose, CA USA, February 10, 2020 (Wired Release) Credence Research The global 3D animation software market was valued at US$ 6.50 billion in 2018 and is set to grow at 9.6 per cent CAGR during the forecast period. Rapid growth of the 3D animation market worldwide to boost demand for 3D animation software worldwide. The 3D animation market is growing at almost 8 percent annual growth rate in 2018 and is valued at around US$ 10.0 billion in the same year. Animation of objects that appear in three-dimensional space and move and rotate like actual objects is known as 3D animation. 3D animation has various advantages, such as motion communication, visual appeal and others, which differ in 3D animation from 2D animation. In addition, 3D animation has a huge demand in media, animation, construction, gaming and other industries due to its above-mentioned benefits. Rapid technological advancement for more efficient graphics is the other major factor driving the growth of the market. As a result of the factors mentioned above, we expect the 3D animation software market to grow rapidly throughout the forecast period.

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The application-based market for 3D animation software is led by the entertainment media industry segment in 2018. The entertainment media sector accounted for more than 30% of the revenue share in the same year. The global entertainment media industry uses 3D animation software to create special effects and make animated movies. On the other hand, the gaming industry will be the fastest growing segment of the 3D animation software industry. To make games more exciting and realistic, 3D animation software is widely used by gaming manufacturers worldwide. We therefore expect the gaming sector to be the fastest growing segment in the forecast period 2019-2027.

Geographically based, North America was the largest region in the 3D animation software market in 2018. North America has a value contribution of around 40% in the same year. North America has the highest share due to early technology adoption and the presence of multinational studios in the region includes Fox Studios, Cartoon Network, Walt Disney and others. In addition, the above-mentioned studios mainly use 3D animation software to make animated films. Government support heavy investment in research development is another factor in North Americas dominance of the 3D animation software market. As a result, we expect North America to lead the 3D animation software market throughout the forecast period.

Product Type Segment (20172027; US$ Bn)

Standard Version

Professional Version

Application Segment (20172027; US$ Bn)

Construction Industry

Animation Industry

Entertainment Media Industry

Gaming Industry

Marketing Advertising Industry

Others (Healthcare, Textile, etc.)

Geographic Coverage

North America 3D Animation Software Market Revenue and Forecast

Europe 3D Animation Software Market Revenue and Forecast

Asia Pacific 3D Animation Software Market Revenue and Forecast

Latin America 3D Animation Software Market Revenue and Forecast

Middle East and Africa 3D Animation Software Market Revenue and Forecast

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List of Companies Covered:

Adobe Inc.

Corel Corporation

Autodesk, Inc.

Toon Boom Animation Inc.

Maxon

Magix

NewTek, Inc.

Smith Micro Software, Inc.

Smith Micro Software, Inc.

Corus Entertainment

NewTek, Inc

Key questions answered in this report

What was the market size of 3D animation software in 2018 and forecast up to 2027?

Which is the largest regional market for 3D animation software?

What are the major trends followed in overall 3D animation software across different regions?

Who are the key 3D animation software companies leading the market?

What are the key strategies adopted by the leading 3D animation software companies in market?

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ToC:

Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I Secondary Research
1.3.2 Phase II-Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global 3D Animation Software Market
2.1.1 Global 3D Animation Software Market, by Product Type, 2018 (US$ Mn)
2.1.2 Global 3D Animation Software Market, by Application, 2018 (US$ Mn)
2.1.3 Global 3D Animation Software Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.2 Market Restraint
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key 3D Animation Software Manufacturers, 2018

..toc continued

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