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Global eSports Market Market Outlook 2024 By Revenue Stream-Sponsorship & Advertising, Ticket Sales, Merchadising & Others - ResearchAndMarkets.com

December 12, 2018

DUBLIN--(BUSINESS WIRE)--Dec 12, 2018--The “Global eSports Market (By Revenue Stream-Sponsorship & Advertising, Ticket Sales, Merchadising & Others; By Region-Europe, North America & Asia Pacific) Market Outlook 2024” report has been added to ResearchAndMarkets.com’s offering.

Booming eSports industry has caught the attention of investors who are capitalizing on this opportunity by infusing funds majorly by angel and venture capital investors. The industry has already witnessed more than 70 deals worth billions in the year 2018, and the number continues to surge.

The majority of the eSports played are team based games played in leagues or tournaments throughout the year. The industry generates revenue from revenue streams such as Sponsorship & Advertising, Ticket Sales, Merchandising, Media Rights Revenues and Tournament Winnings. Sponsorship & Advertising being the major revenue contributor accounts for three-fourths of the total revenue of the industry.

eSports has garnered a huge base of enthusiasts world over and economy of the industry is expected to witness growth spurt in the near term. The growth of the global eSports market is propelled by increasing adoption of smartphones, broadcasting and media rights, growing number of millennial and increasing market awareness. However, the market faces several challenges due to the absence of eSport governance, lack of interaction and personalization on existing platforms and intellectual property issues.

Market Dynamics

Industry Trends & Developments

Adoption of Franchise System Pouring Sponsorships & Advertising Revenues Mergers & Acquisition Activities Capital Infusion

Growth Drivers

Increasing Adoption of Smartphones Broadcasting & Media Rights Growing Number of Millennial Increasing Market Awareness

Challenges

Absence of eSports Governance Lack of Interaction & Personalization on Existing platforms Intellectual Property Issues

Key Topics Covered:

1. Executive Summary

2. Research Methodology

3. eSports

4. eSports Market Analysis

5. Market Segmentation - Revenue Stream

6. Regional Analysis

7. Market Dynamics

8. Competitive Landscape

9. Company Profiles

Activision Blizzard Disney Interactive Studios Inc. Electronic Arts Inc. Nintendo Co. Ltd. Rovio Entertainment Corporation Tencent Holdings Limited Valve Corporation

For more information about this report visit https://www.researchandmarkets.com/research/7tjz2r/global_esports?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20181212005273/en/

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Related Topics:Gaming

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 12/12/2018 04:05 AM/DISC: 12/12/2018 04:05 AM

http://www.businesswire.com/news/home/20181212005273/en

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