Global eSports Market Market Outlook 2024 By Revenue Stream-Sponsorship & Advertising, Ticket Sales, Merchadising & Others - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Dec 12, 2018--The “Global eSports Market (By Revenue Stream-Sponsorship & Advertising, Ticket Sales, Merchadising & Others; By Region-Europe, North America & Asia Pacific) Market Outlook 2024” report has been added to ResearchAndMarkets.com’s offering.
Booming eSports industry has caught the attention of investors who are capitalizing on this opportunity by infusing funds majorly by angel and venture capital investors. The industry has already witnessed more than 70 deals worth billions in the year 2018, and the number continues to surge.
The majority of the eSports played are team based games played in leagues or tournaments throughout the year. The industry generates revenue from revenue streams such as Sponsorship & Advertising, Ticket Sales, Merchandising, Media Rights Revenues and Tournament Winnings. Sponsorship & Advertising being the major revenue contributor accounts for three-fourths of the total revenue of the industry.
eSports has garnered a huge base of enthusiasts world over and economy of the industry is expected to witness growth spurt in the near term. The growth of the global eSports market is propelled by increasing adoption of smartphones, broadcasting and media rights, growing number of millennial and increasing market awareness. However, the market faces several challenges due to the absence of eSport governance, lack of interaction and personalization on existing platforms and intellectual property issues.
Industry Trends & DevelopmentsAdoption of Franchise System Pouring Sponsorships & Advertising Revenues Mergers & Acquisition Activities Capital Infusion
Growth DriversIncreasing Adoption of Smartphones Broadcasting & Media Rights Growing Number of Millennial Increasing Market Awareness
ChallengesAbsence of eSports Governance Lack of Interaction & Personalization on Existing platforms Intellectual Property Issues
Key Topics Covered:
1. Executive Summary
2. Research Methodology
4. eSports Market Analysis
5. Market Segmentation - Revenue Stream
6. Regional Analysis
7. Market Dynamics
8. Competitive Landscape
9. Company ProfilesActivision Blizzard Disney Interactive Studios Inc. Electronic Arts Inc. Nintendo Co. Ltd. Rovio Entertainment Corporation Tencent Holdings Limited Valve Corporation
For more information about this report visit https://www.researchandmarkets.com/research/7tjz2r/global_esports?w=4
View source version on businesswire.com:https://www.businesswire.com/news/home/20181212005273/en/
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INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES
SOURCE: Research and Markets
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PUB: 12/12/2018 04:05 AM/DISC: 12/12/2018 04:05 AM