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Artificial Intelligence (AI) in China’s Media & Entertainment Industry (2016-2025): A $1.1 Billion Opportunity by 2025 - ResearchAndMarkets.com

March 28, 2019

DUBLIN--(BUSINESS WIRE)--Mar 28, 2019--The “China Artificial Intelligence (AI) in Media and Entertainment Industry Databook Series (2016-2025) - AI Spending with 15+ KPIs, Market Size and Forecast Across 8+ Application Segments, AI Domains, and Technology” report has been added to ResearchAndMarkets.com’s offering.

Artificial Intelligence (AI) spend in media and entertainment industry in China has increased at 66.4% during 2018 to reach US$ 156.9 million. Over the forecast period (2019-2025), spend on AI is expected to record a CAGR of 25.1%, increasing from US$ 230.6 million in 2019 to reach US$ 1,104.1 million by 2025.

This business intelligence report aims to analyze market opportunities and risks in adoption of artificial intelligence (AI) in media and entertainment industry in China. This is a data centric report, consisting of 23 charts and 17 tables, providing detailed understanding of market dynamics through 15+ KPIs for the country. This report covers country level AI market size/spending forecast (2016-2025) by applications across banking and finance industry’s value chain, AI technology domains, and technology.

Report Scope

  • How big is the opportunity for artificial intelligence based products and services in media and entertainment industry?
  • How much are leading players in media and entertainment industry investing in AI based initiatives?
  • Which application areas are underserved in media and entertainment industry and should be targeted to maximize ROI?

Reason to Buy

This research report provides in-depth analysis, covering market opportunities and risks in China for 10 years (2016-2025). Below is the taxonomy covering detailed scope of coverage.

AI Market Size/Spending by Application in Media and Entertainment Industry, 2016-2025

  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning and Management
  • Sales and Marketing
  • Talent Identification

AI Market Size/Spending by Artificial Intelligence Domains in Media and Entertainment Industry, 2016-2025

  • Machine Learning and Deep Learning
  • Natural Language Processing (NLP)
  • Robotics and Expert Systems
  • Machine Vision & Hearing

AI Market Size/Spending by Technology Development in Media and Entertainment Industry, 2016-2025

  • Application and Platforms
  • Services
  • Hardware

Topics Covered

1 About this Report

1.1 Methodology

2 China Artificial Intelligence Dynamics and Growth Prospects

2.1 China Artificial Intelligence Market Size by Value, 2016-2025

2.2 China Artificial Intelligence Spend Market Share Analysis by Industry

2.3 China Artificial Intelligence Spend Market Share Analysis by Key Technologies

2.4 China Artificial Intelligence Spend Market Share Analysis by AI Domain

2.5 Global Artificial Intelligence Investment Attractiveness Snapshot

2.5.1 Global Artificial Intelligence Investment Hot Spots

2.5.2 Global Artificial Intelligence Industry Attractiveness

3 Artificial Intelligence Spending Analysis in Media and Entertainment Industry in China

3.1 Artificial Intelligence Spending Analysis in Media and Entertainment Industry, 2016-2025

3.2 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Application, 2016-2025

3.2.1 Spend Analysis on Gaming in Media and Entertainment Industry

3.2.2 Spend Analysis on Fake Story Detection in Media and Entertainment Industry

3.2.3 Spend Analysis on Plagiarism Detection in Media and Entertainment Industry

3.2.4 Spend Analysis on Personalization in Media and Entertainment Industry

3.2.5 Spend Analysis on Production Planning and Management in Media and Entertainment Industry

3.2.6 Spend Analysis on Sales and Marketing in Media and Entertainment Industry

3.2.7 Spend Analysis on Talent Identification in Media and Entertainment Industry

3.3 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by AI Domain, 2016-2025

3.3.1 Spend Analysis on Machine Learning and Deep Learning in Media and Entertainment Industry

3.3.2 Spend Analysis on Natural Language Processing (NLP) in Media and Entertainment Industry

3.3.3 Spend Analysis on Robotics and Expert Systems in Media and Entertainment Industry

3.3.4 Spend Analysis on Machine Vision & Hearing in Media and Entertainment Industry

3.4 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Technology Development, 2016-2025

3.4.1 Spend Analysis on Software Development in Media and Entertainment Industry

3.4.2 Spend Analysis on Technology Services in Media and Entertainment Industry

3.4.3 Spend Analysis on Hardware in Media and Entertainment Industry

For more information about this report visit https://www.researchandmarkets.com/research/lrdnp5/artificial?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20190328005452/en/

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Related Topics:Artificial Intelligence

KEYWORD: ASIA PACIFIC CHINA

INDUSTRY KEYWORD: ENTERTAINMENT TECHNOLOGY OTHER ENTERTAINMENT ELECTRONIC DESIGN AUTOMATION NETWORKS SOFTWARE

SOURCE: Research and Markets

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PUB: 03/28/2019 07:31 AM/DISC: 03/28/2019 07:31 AM

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