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Animation, VFX & Video Games: World Market Study, 2020-2025, Featuring Over 1,700 Industry Players - ResearchAndMarkets.com

January 31, 2020 GMT

DUBLIN--(BUSINESS WIRE)--Jan 31, 2020--

The “Global Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2020-2025)” report has been added to ResearchAndMarkets.com’s offering.

Key Highlights

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high-quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films.

Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head-mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu, and Twitch, but also on YouTube, Twitter, and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content.

Streaming video is the fastest-growing distribution channel for animation and is witnessing double-digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video.

In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market.

We are increasingly seeing more of animation, VFX and game production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions.

Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for the online games market to grow.

Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross-sell, churn, classify player behavior etc.

Key Topics Covered

Global Animation & VFX Industry

Animation & VFX Market Segments

Emerging Trends & Future of Animation & VFX

Global Television Animation Content Demand

Animation & VFX Software Market

Animation & VFX Content Creation

Audience Dynamics

Economics of Animation & VFX

Guidelines for Setting up an Animation Studio

Managing an Animation & Video Games Studio

Animation Content Outsourcing

Global Video Games Industry

Global eSports Market

Regional Coverage

Companies Mentioned

For more information about this report visit https://www.researchandmarkets.com/r/gwxj4d

View source version on businesswire.com:https://www.businesswire.com/news/home/20200131005223/en/

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KEYWORD:

INDUSTRY KEYWORD: ELECTRONIC GAMES ENTERTAINMENT

SOURCE: Research and Markets

Copyright Business Wire 2020.

PUB: 01/31/2020 06:34 AM/DISC: 01/31/2020 06:34 AM

http://www.businesswire.com/news/home/20200131005223/en