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Press release content from Business Wire. The AP news staff was not involved in its creation.

Virtual & Augmented Reality in Aerospace & Defense - Thematic Research, 2019 - ResearchAndMarkets.com

March 19, 2019 GMT

DUBLIN--(BUSINESS WIRE)--Mar 19, 2019--The “Virtual & Augmented Reality in Aerospace & Defense - Thematic Research, 2019” report has been added to ResearchAndMarkets.com’s offering.

Virtual & Augmented Reality in Aerospace & Defense - Thematic Research, 2019 looks at the top themes, its predictions and identify which companies are best placed to succeed in a future filled with multiple disruptive threats.

Alternative Reality - which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) - could become the next big computing platform. In VR, the user is immersed in an entirely artificial world. In AR, the user sees the real world overlaid with digital data.


In 2017, VR/AR headsets were shipped at an increased rate compared to 2016, with several consumer VR headsets launching in 2017 to help drive this, and it was a banner year for mobile AR application programming interface (API) frameworks. Yet, AR is where much of the action is likely to be over the next two to five years. Imagine wearing a pair of glasses with the computing power and functionality of your smartphone, activated by your voice, which recognizes what you see, where you are, and the context in which you require information.

Over the next five years, VR/AR apps will transform numerous industries from e-commerce to social media to publishing to manufacturing design, increasing productivity and creating new ways of working, playing, and shopping. AR is likely to revolutionize specific vertical industries within the enterprise market in the near future, while VR depends on the apps in development.

The Aerospace and Defense industry is prone to develop VR/AR technologies. Industrial and military applications are numerous, and constitute opportunities at every stage of the supply chain. Engineers and technicians can benefit from VR rooms to simulate systems and platforms designs before starting to fabricate the first piece of hardware. They will also use AR glasses as a technical support on the assembly line or during maintenance checks. Overall, the quality and the reliability of the industry’s output will increase while time and costs are set to decrease. On the end-user side, military personnel are already using VR for trainings and are now exploring the potential of AR glasses for intelligence and information communication on the battlefield.


Reasons to Buy

  • Our thematic investment research product, supported by our thematic engine, is aimed at senior (C-Suite) executives in the corporate world as well as institutional investors.
  • Corporations: Helps CEOs in all industries understand the disruptive threats to their competitive landscape
  • Investors: Helps fund managers focus their time on the most interesting investment opportunities in global TMT.
  • Our unique differentiator, compared to all our rival thematic research houses, is that our thematic engine has a proven track record of predicting winners and losers.

Key Topics Covered

Companies Mentioned

  • Activision
  • IMAX
  • Insomniac
  • FanDuel
  • Pixel
  • Titans
  • EA
  • Walt Disney
  • OTOY
  • DraftKings
  • Comcast
  • 21st Century Fox Meditamation
  • CCP Games
  • Time Warner
  • Sony VRSE
  • Ubisoft
  • Facebook
  • Northrop Grumman Psious
  • High Fidelity
  • Google
  • BAE Systems
  • AltspaceVR Intuitive Surgical
  • STAR
  • Dassault Systmes
  • Boeing
  • Lockheed Martin
  • Safran
  • Rockwell Collins

For more information about this report visit https://www.researchandmarkets.com/research/j3dlsm/virtual_and?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20190319005807/en/

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Related Topics:Virtual and Augmented Reality



SOURCE: Research and Markets

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PUB: 03/19/2019 02:19 PM/DISC: 03/19/2019 02:19 PM