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Global Gaming Hardware Market Outlook to 2025 by Gaming Platform, Product Type, End-user and Country - Immense Opportunities in Virtual Reality (VR) - ResearchAndMarkets.com

May 14, 2019

DUBLIN--(BUSINESS WIRE)--May 14, 2019--

The “Gaming Hardware Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2025” report has been added to ResearchAndMarkets.com’s offering.

The report on the global gaming hardware market provides qualitative and quantitative analysis for the period from 2017 to 2025.

The report predicts the global gaming hardware market to grow with a CAGR of 7.1% over the forecast period from 2019-2025. The study on the gaming hardware market covers the analysis of the leading regions such as North America, Europe, Asia-Pacific, and RoW for the period of 2017 to 2025.

The report on the gaming hardware market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global gaming hardware market over the period of 2017 to 2025. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter’s five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global gaming hardware market over the period of 2017 to 2025. Further, the Growth Matrix given in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1. Drivers

  • Integration of several advanced accessories to enhance the user experience
  • The growing popularity of gaming among teenagers

2. Restraints

  • High costs

3. Opportunities

  • Introduction of virtual reality in gaming

What does this report deliver?

1. Comprehensive analysis of the global as well as regional markets of the gaming hardware market.

2. Complete coverage of all the segments in the gaming hardware market to analyze the trends, developments in the global market and forecast of market size up to 2025.

3. Comprehensive analysis of the companies operating in the global gaming hardware market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. The Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

Key Topics Covered

1. Preface

1.1. Report Description

1.2. Research Methods

1.3. Research Approaches

2. Executive Summary

2.1. Gaming Hardware Market Highlights

2.2. Gaming Hardware Market Projection

2.3. Gaming Hardware Market Regional Highlights

3. Global Gaming Hardware Market Overview

3.1. Introduction

3.2. Market Dynamics

3.2.1. Drivers

3.2.2. Restraints

3.2.3. Opportunities

3.3. Porter’s Five Forces Analysis

3.4. Growth Matrix Analysis

3.4.1. Growth Matrix Analysis by Gaming Platform

3.4.2. Growth Matrix Analysis by Product Type

3.4.3. Growth Matrix Analysis by End-user

3.4.4. Growth Matrix Analysis by Region

3.5. Value Chain Analysis of Gaming Hardware Market

4. Gaming Hardware Market Macro Indicator Analysis

5. Global Gaming Hardware Market by Gaming Platform

5.1. PC

5.2. Smart Phones/Tablets Gaming

5.3. TV

6. Global Gaming Hardware Market by Product Type

6.1. Consoles

6.1.1. Standard Consoles

6.1.2. Handheld Consoles

6.2. Accessories

6.2.1. Headsets

6.2.2. Cameras

6.2.3. Gamepads

6.2.4. Steering Wheel

6.2.5. Joysticks

7. Global Gaming Hardware Market by End-user

7.1. Residential

7.2. Commercial

8. Global Gaming Hardware Market by Region

8.1. North America

8.1.1. North America Gaming Hardware Market by Gaming Platform

8.1.2. North America Gaming Hardware Market by Product Type

8.1.3. North America Gaming Hardware Market by End-user

8.1.4. North America Gaming Hardware Market by Country

8.2. Europe

8.3. Asia-Pacific

8.4. RoW

9. Company Profiles and Competitive Landscape

9.1. Competitive Landscape in the Global Gaming Hardware Market

9.2. Companies Profiled

9.2.1. Microsoft

9.2.2. V-MODA LLC

9.2.3. Razer Inc.

9.2.4. Sony Corporation

9.2.5. NVIDIA Corporation

9.2.6. Nintendo

9.2.7. Logitech

9.2.8. Scuf Gaming International LLC

9.2.9. A4TECH

9.2.10. Turtle Beach

For more information about this report visit https://www.researchandmarkets.com/r/6vp4av

View source version on businesswire.com:https://www.businesswire.com/news/home/20190514005692/en/

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Related Topics:Video Games and Consoles

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES TECHNOLOGY HARDWARE

SOURCE: Research and Markets

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