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Press release content from Business Wire. The AP news staff was not involved in its creation.

Two-Thirds of Americans Don’t Identify as “Gamers,” Yet on Average Play Mobile Games Four Times a Week, According to a New Report by AppLovin

February 13, 2019 GMT

PALO ALTO, Calif.--(BUSINESS WIRE)--Feb 13, 2019--Who’s a gamer? Chances are, it’s you. Most smartphone owners in the U.S. need look no further than their own mobile phone home screen for evidence that new categories of games are changing the face of modern video game players. From the early days of arcade games to the rise of Fortnite, mobile gaming—and the rise of casual games—has democratized gaming for a wider audience. Yet, habits so far are outpacing perceptions. According to the Mobile Gamer Insights Report commissioned by AppLovin, the largest independent mobile games and growth platform, smartphone owners in the U.S. play mobile games four times a week on average—but two-thirds don’t identify as “gamers.”

AppLovin’s Mobile Gamer Insights Report found that the majority of us (55%) play mobile games to pass the time—whether in a doctor’s waiting room or during a boring commute, while more than four in 10 (44%) play to relax. And while more men (36%) than women (22%) would identify themselves as gamers, and more Generation Z (53%) than Boomers* (12%), the reality is that robust mobile gameplay cuts across demographics as consumers embrace both games that are easy to play and those that challenge their brain.

“Growth in the casual game market continues to accelerate year after year,” said Alex Malafeev, co-founder of Sensor Tower. “In 2018, our research indicates a 20% increase in casual mobile games across both Google Play and the App Store’s top 10 mobile games as compared to 2017.”

“The mobile gaming momentum couldn’t be clearer—whether it’s for fun, relaxation or to stretch our minds, we really are all gamers at heart,” said Katie Jansen, Chief Marketing Officer at AppLovin. “As these results demonstrate, mobile developers are increasingly in tune with consumers across many different demographics.”

*Generation Z are defined as respondents aged 16-24. Boomers are defined as respondents aged 55+.

AppLovin’s Mobile Gamer Insights Report features research conducted by Censuswide with 2,062 US General respondents (Aged 16+) between 12/21/2018 and 12/28/2018. Censuswide abides by and employs members of the Market Research Society, which is based on the ESOMAR principles.

Find out more about AppLovin’s US and UK gaming demographics research:

Blog: https://blog.applovin.com/mobile-gaming-survey/ Infographic: https://blog.applovin.com/wp-content/uploads/2019/02/Censuswide_US.jpg

About AppLovin

AppLovin helps indie and established mobile game developers connect with billions of global users each month so they can get discovered. Founded in 2012, the company provides a comprehensive set of solutions developers need to monetize, publish, understand, and grow their businesses—all in one place. Developers use the AppLovin marketing platform and powerful analytics tools to acquire new users and improve profitability. Lion Studios, AppLovin’s new independent media division, gives developers access to proven resources for publishing and promoting their apps. AppLovin is headquartered in Palo Alto with offices in San Francisco, New York, Dublin, Beijing, Tokyo, Seoul, and Berlin. Learn more at www.applovin.com.

View source version on businesswire.com:https://www.businesswire.com/news/home/20190213005236/en/


Katie Jansen, 415-350-3091




SOURCE: AppLovin

Copyright Business Wire 2019.

PUB: 02/13/2019 09:00 AM/DISC: 02/13/2019 09:01 AM