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Press release content from Business Wire. The AP news staff was not involved in its creation.

Worldwide EdTech & Smart Classroom Industry to 2026 - Simplifies Parent-teacher Engagement Presents Opportunities -

October 6, 2021 GMT

DUBLIN--(BUSINESS WIRE)--Oct 6, 2021--

The “EdTech & Smart Classroom Market Research Report by Education System, by Enabling Technology, by Hardware, by Deployment Type, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19” report has been added to’s offering.

The Global EdTech & Smart Classroom Market size was estimated at USD 83.61 Billion in 2020 and expected to reach USD 99.50 Billion in 2021, at a Compound Annual Growth Rate (CAGR) 19.34% to reach USD 241.58 Billion by 2026.


Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the EdTech & Smart Classroom Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments


4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global EdTech & Smart Classroom Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global EdTech & Smart Classroom Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global EdTech & Smart Classroom Market?

4. What is the competitive strategic window for opportunities in the Global EdTech & Smart Classroom Market?

5. What are the technology trends and regulatory frameworks in the Global EdTech & Smart Classroom Market?

6. What is the market share of the leading vendors in the Global EdTech & Smart Classroom Market?

7. What modes and strategic moves are considered suitable for entering the Global EdTech & Smart Classroom Market?

Market Dynamics


  • Connected devices are proliferating in the education sector
  • eLearning solutions are adopted globally
  • Rising technological awareness


  • Cyberattacks are fluently increased
  • Issues with data security and privacy


  • Fun learning environment and Gamification in primary learning
  • Simplifies parent-teacher engagement
  • Introduction of Augmented Reality (AR) and Virtual Reality (VR)


  • Limited infrastructure support in developing economies

Companies Mentioned

  • 2U, Inc.
  • Apple Inc.
  • Blackboard Inc.
  • Campus Management Corp.
  • Cisco Systems, Inc.
  • Cornerstone OnDemand, Inc.
  • D2L
  • Dell EMC
  • Discovery Communication
  • Ellucian
  • Google, LLC
  • Instructure, Inc.
  • International Business Machines Corporation
  • Lenovo Group Limited
  • Microsoft Corporation
  • Oracle Corporation
  • Promethean World Ltd
  • SAP SE
  • Smart Technologies
  • Workday, Inc.

For more information about this report visit

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SOURCE: Research and Markets

Copyright Business Wire 2021.

PUB: 10/06/2021 09:26 AM/DISC: 10/06/2021 09:26 AM