The Worldwide Sports Software Industry is Expected to Reach $13.6 Billion by 2026 - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Jan 14, 2022--
The “Sports Software Market By Deployment Mode, By Application, And By Regions - Global & Regional Industry Perspective, Comprehensive Analysis, and Forecast 2021 - 2026” report has been added to ResearchAndMarkets.com’s offering.
According to this report, the global sports software market was valued at approximately USD 5.3 Billion in 2020 and is expected to reach a value of around USD 13.6 Billion by 2026, at a CAGR of around 12.7% between 2021 and 2026.
Sports software are particular software tools that are utilized for providing data like visualization, live analysis, prediction, pre-event planning, and post-event review about a sports event whether professional or recreational. Sports software products help in the continuous & unabridged integration of sports data from multiple sources & applications. These products facilitate the proper integration or split of audio & video feeds in real-time situations along with offering new prospects to the spectators in myriad sports events.
Moreover, the product also helps sports teams acquire a competitive edge and make crucial business decisions pertaining to team management, strategy, and marketing.
Increase in the number of national & international sports events to drive the market expansion
The rampant rise in sports events across the globe is expected to steer the growth of the market during the forecast timeline. Moreover, the sports leagues, sports associations, sports stadiums, and clubs are making use of the product, thereby driving the growth of the market over the forecast timeline.
Furthermore, a rise in the demand for sports software due to its ability to include various tools like game schedules, competition management, digital payment processing, fundraising, mass email, team reminders, and tournament management will augment the scope of the market over the forecast period. Nevertheless, the high cost of the game software can prove detrimental to the growth of the market during the period from 2019 to 2027. Furthermore, pirated content can also wean the expansion of the business over the forecast timeline.
Cloud to dominate the deployment type segment over the forecast period
The growth of the segment over the forecast period is due to a rise in the use of cloud technology in smartphones, televisions, and computers.
Leagues segment to register highest CAGR over the forecast timeline
The league’s segment is set to record the highest growth rate of nearly 14% during the period from 2019 to 2027. The segmental expansion is due to the massive use of sports software for tracking the performance of the players & scheduling team matches.
North America to dominate the overall regional market share in terms of value
The growth of the market in the region is due to the burgeoning use of sports software in the sale of tickets and athlete endorsement activities. Apart from this, the large-scale requirement for improving the performance of the sports clubs, sports associations, and sports leagues will drive the market demand in the region.
This report segments the Sports Software market as follows:
Global Sports Software Market: By Deployment Mode Segment Analysis
- Cloud-Based Deployment
- On-Premises Deployment
Global Sports Software Market: By Application Segment Analysis
- Event Management & Scheduling
- Team Management
- Marketing Management
- Client Management
Global Sports Software Market: Regional Segment Analysis
- North America
- Asia Pacific
- Latin America
- Middle East and Africa
- Active Network LLC
- Jersey Watch
- Jonas Club Software
- SportsEngine Inc.
- Microsoft Corporation
- Spay Inc.
- Omnify Inc.
- IBM Inc.
- Edge Games Inc.
- Vista Equity Partners
- Blue Stars Sports Limited
- F3M Information Systems
- SportEasy SAS
For more information about this report visit https://www.researchandmarkets.com/r/aqdu7h
View source version on businesswire.com:https://www.businesswire.com/news/home/20220114005352/en/
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INDUSTRY KEYWORD: SOFTWARE GENERAL SPORTS SPORTS HUMAN RESOURCES AUDIO/VIDEO DATA MANAGEMENT PROFESSIONAL SERVICES TECHNOLOGY
SOURCE: Research and Markets
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PUB: 01/14/2022 11:13 AM/DISC: 01/14/2022 11:13 AM