Global Mobile Application Market (2020 to 2026) - Industry Analysis and Forecast - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Dec 22, 2020--
The “Global Mobile Application Market By Store Type (Apple, Android and Others), By Application (Gaming, Music & Entertainment, Health & Fitness, Social Networking, Retail & e-commerce and Others), By Region, Industry Analysis and Forecast, 2020 - 2026” report has been added to ResearchAndMarkets.com’s offering.
The Global Mobile Application Market size is expected to reach $278 billion by 2026, rising at a market growth of 8.9% CAGR during the forecast period.
The mobile application is basically a type of software application that is designed in such a way in order that it can run on various smartphones, tablets, smartphones, and computer tablets. Mobile applications commonly facilitate users with parallel services to those that can be accessed on PCs. The key mobile application is helpful for the users in order to connect them to internet services by aiding them to use the internet on their devices.
The mobile application market drifts mainly include a surge in the adoption of different devices and an increase in customer base in the e-commerce industry, these factors are driving the growth of the market. In addition to it, augmented focus on apps explicitly used for health & fitness, continuous rise in enterprise apps, and high downloads and in-app purchasing for gaming apps will drive the growth of the market.
The increasing Internet penetration that is resulting in data usage, mainly in developing countries like China, India, and Brazil is the major factor that boosting the growth of the market. From the past years, the Internet has appeared as one of the primary mediums of communication through several devices, such as tablets, smartphones, and laptops, among others. From the past few decades, it is observed that there has been an increase in the number of mobile application buyers due to rapid growth in the product assortment, e-commerce industry, and various discounts and offers available only on e-platforms. The accessibility of low-cost data plans given by telecom operators, which lessens the cost of mobile internet and it attracts more and more in the number of users online is an additional factor that speeds up mobile application downloads in a variety of platforms.
Due to the outbreak of COVID-19, it is seen that the gaming, social media, and entertainment-based applications had the utmost number of downloads than other applications. Also, the demand for healthcare, e-commerce, and educational applications has also shown strong growth. Due to the shift to remote learning, educational apps have provided lucrative growth opportunities to numerous tech companies, and online portals like Zoom, Google Classroom, and Microsoft Teams.
- Google, Inc.
- Apple, Inc.
- Hewlett Packard Enterprise Company
- IBM Corporation
- Microsoft Corporation
- Cognizant Technology Solutions Corporation
- Netflix, Inc.
- Broadcom, Inc. (CA Technologies, Inc.)
- Intellectsoft LLC
- Verbat Technologies LLC
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Key Topics Covered:
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2016, Nov - 2020, Oct) Leading Players
Chapter 4. Global Mobile Application Market by Store Type
4.1 Global Apple Mobile Application Market by Region
4.2 Global Android Mobile Application Market by Region
4.3 Global Other Store Type Mobile Application Market by Region
Chapter 5. Global Mobile Application Market by Application
5.1 Global Gaming Mobile Application Market by Region
5.2 Global Music & Entertainment Mobile Application Market by Region
5.3 Global Health & Fitness Mobile Application Market by Region
5.4 Global Social Networking Mobile Application Market by Region
5.5 Global Retail & e-commerce Mobile Application Market by Region
5.6 Global Others Mobile Application Market by Region
Chapter 6. Global Mobile Application Market by Region
6.1 North America Mobile Application Market
6.2 Europe Mobile Application Market
6.3 Asia Pacific Mobile Application Market
6.4 LAMEA Mobile Application Market
Chapter 7. Company Profiles
For more information about this report visit https://www.researchandmarkets.com/r/ubwng9
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SOURCE: Research and Markets
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PUB: 12/22/2020 10:14 AM/DISC: 12/22/2020 10:14 AM